Unity Mecanim supports blend trees, animation events, root motion, and Humanoid IK for advanced locomotion. Proper Mixamo and Blender import settings prevent retargeting, rotation, and root motion ...
Fork of Unity's Animation Rigging 1.4.1 that makes rig constraints evaluate continuously in Edit mode — no Play mode, no Animation Window preview required. Move a rig target in the Scene view and the ...
This is really cool. Could you teach me how you did the IK and procedural systems? Or reference some resources.